Learn about the best builds to try with a Rogue in Diablo 4.
In the realm of Diablo 4, a Rogue’s adaptability is illustrated by their ability to transition between melee seamlessly and ranged combat. Arm yourself with bows and arrows, as this Marksman is heavily specialized in striking from a distance. On the backend, precise and critical strikes held the key to success.
Moreover, their mastery of the bow is enhanced by infusing poison, imbuing their strikes with additional properties and debilitating effects. Cannot aside the filthy traps as those are your assets to manipulate the battlefield. From dealing direct damage to slowing their movements, traps provide a strategic means of immobilizing or subduing adversaries. This creates vast opportunities for devastating follow-up attacks.
Now, to talk about Rogue’s resource management, it entirely revolves around Energy that fuels their skills and abilities. This resource system seems to sum up a complexity to the gameplay rather than rewarding players for skillful execution. Apart from that, the Rogue class has quite a potential.
And to utilize that potential and bring the full essence out of it, you have to choose the right build for Rogue in Diablo 4. To help you with that, we have arranged some of the best builds that will suit your Rogue. Hop in!
Read More: Best Sorcerer Build
Best Rogue Build in Diablo 4
Early Game
Build of Blades
Skills
Skill | Description |
---|---|
Invigorating Strike (Basic) | Melee Attack an enemy, dealing 23% damage and increasing Energy Regeneration by 20% for 3 seconds. |
Enhanced Invigorating Strike (Basic) | Damaging a crowd-controlled or Injured enemy with Invigorating Strike increases its energy regeneration bonus by 30%. |
Twisting Blades (Core) | Impale an enemy with your blades, dealing 45% damage and making them take 8% increased damage from you while impaled. After 1.5 seconds, the blades return to you, piercing enemies for 72% damage. Combo Points increase damage and grant a Movement Speed bonus: |
Enhanced Twisting Blades (Core) | Twisting Blades deals 30% increased damage when returning. |
Advanced Twisting Blades (Core) | When your Twisting Blades return, your active Cooldowns are reduced by 0.1 seconds per enemy they passed through, up to 2 seconds. |
Shadow Step (Agility) | • Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. • Gain 50% increased Movement Speed for 2 seconds afterward. |
Dash (Agility) | Dash forward and slash enemies for 36% damage. |
Exploit (Subterfuge) | You deal 6% increased damage to Healthy and Injured enemies. |
Malice (Subterfuge) | You deal 3% increased damage to Vulnerable enemies. |
Consuming Shadows (Imbuement) | Each time you kill an enemy with Shadow Damage, you generate 10 Energy. |
Shadow Imbuement (Imbuement) | • Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. • Infected enemies explode on death, dealing 40% damage to all surrounding enemies. • If the infection expires before the enemy dies, it will deal 40% damage to only that enemy. |
Enhanced Shadow Imbuement (Imbuement) | You have a 25% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement. |
Blended Shadow Imbuement (Imbuement) | Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. |
Shadow Clone (Ultimate) | • Your Shadow mimics your actions for 15 Seconds. • The shadow deals 60% of your damage. |
Prime Shadow Clone (Ultimate) | You are Unstoppable for 5 seconds after casting Shadow Clone. |
Aspects
Aspect | Power | Where to Get |
---|---|---|
Bladedancer’s Aspect | • Twisting Blades orbit for a short time after they return to you, dealing 10 – 15% of Twisting Blades return damage per hit. • Based on the distance the blades returned, the orbit damage increases up to 20 – 30% of the return damage. | Jalal’s Virgil, Scosglen |
Edgemaster’s Aspect | Skills deal up to 10 – 20% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. | Oldstones, Scosglen |
Aspect of the Expectant | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by 5 – 10%, up to 30%. | Underroot, Scosglen |
Aspect of Retribution | • Distant enemies have an 8% chance to be Stunned for 2 seconds when they hit you. • You deal 20 – 40% increased damage to Stunned enemies. | Abandoned Mineworks, Kehjistan |
Ravager’s Aspect | • Shadow Step has an additional Charge. • Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by 1 – 6% for 2 seconds, up to 5 – 30%. | Random Drop Only |
Aspect of Might | Basic Skills grant 20% Damage Reduction for 2 – 6 seconds | Dark Ravine, Dry Steppes |
Rapid Aspect | Basic Skills gain 15 – 30% Attack Speed. | Buried Halls, Dry Steppes |
Accelerating Aspect | Critical Strikes with Core Skills increase your Attack Speed by 15 – 25% for 3 seconds. | Random Drop Only |
Cheat’s Aspect | You take 15 – 25% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds. | Luban’s Rest, Scosglen |
Gems
- Weapon: Emerald (+9% Critical Strike Damage to Vulnerable Enemies)
- Armor: Ruby (3% Maximum Life)
- Jewelry: Diamond (6% Resistance to All Elements)
Midgame Build
Build of Poison
Skills
Skill | Description |
---|---|
Puncture (Basic) | Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow. |
Enhanced Puncture (Basic) | Gain 2 Energy when Puncture damages a Crowd Controlled enemy. |
Fundamental Puncture (Basic) | Puncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. |
Flurry (Core) | Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 60% damage to each. |
Enhanced Flurry (Core) | Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast. |
Improved Flurry (Core) | If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. |
Caltrops (Agility) | Leap backward and throw caltrops on the ground, dealing 40% damage and Slowing enemies by 50%. Lasts 6 seconds. |
Enhanced Caltrops (Agility) | Enemies take 3% increased damage from all sources each second they are in Caltrops. |
Disciplined Caltrops (Agility) | You have a 5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. |
Exploit (Subterfuge) | You deal 6% increased damage to Healthy and Injured enemies. |
Malice (Subterfuge) | You deal 3% increased damage to Vulnerable enemies. |
Poison Imbuement (Imbuement) | Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 70% of their Base damage as additional Poisoning damage over 5 seconds. |
Enhanced Poison Imbuement (Imbuement) | Poison Imbuement’s Poisoning Duration is increased by 1 second. |
Blended Poison Imbuement (Imbuement) | Critical Strikes with Poison Imbued Skills deal 30% increased Poisoning damage. |
Death Trap (Ultimate) | Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area. |
Prime Death Trap (Ultimate) | Enemies are Pulled into Death Trap when it activates. |
Supreme Death Trap (Ultimate) | If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds. |
Aspects
Aspect | Power | Where to Get |
---|---|---|
Aspect of Encircling Blades | Flurry damages enemies in a circle around you and deals 8-15% increased damage. | Forsaken Quarry, Fractured Peaks |
Edgemaster’s Aspect | Skills deal up to 10 – 20% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. | Oldstones, Scosglen |
Aspect of the Expectant | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by 5 – 10%, up to 30%. | Underroot, Scosglen |
Trickster’s Aspect | Caltrops also throw a cluster of Stun Grenades that explode and deal Physical damage to Stunning enemies for 0.5 seconds. | Gullrahn Canals, Dry Steppes |
Aspect of Bursting Venoms | • Critical Strikes with Poison Imbued Skills have a chance to create a toxic pool that deals Poisoning damage over 3 seconds to enemies within. • While standing in the pool, Poison Imbuement has no Cooldown and no Charge limit. | Random Drop |
Aspect of Noxious Ice | • Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. • You deal 10-25% additional Poison damage to Frozen enemies. | Random Drop |
Aspect of Retribution | • Distant enemies have an 8% chance to be Stunned for 2 seconds when they hit you. • You deal 20 – 40% increased damage to Stunned enemies. | Abandoned Mineworks, Kehjistan |
Aspect of Might | Basic Skills grant 20% Damage Reduction for 2 – 6 seconds | Dark Ravine, Dry Steppes |
Rapid Aspect | Basic Skills gain 15 – 30% Attack Speed. | Buried Halls, Dry Steppes |
Accelerating Aspect | Critical Strikes with Core Skills increase your Attack Speed by 15 – 25% for 3 seconds. | Random Drop |
Gems
- Weapon: Amethyst (+6.0% Damage Over Time)
- Armor: Ruby (3% Maximum Life)
- Jewelry: Diamond (6% Resistance to All Elements)
Endgame Build
Build of Cannonade
Skills
Skill | Description |
---|---|
Puncture (Basic) | Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow. |
Enhanced Puncture (Basic) | Gain 2 Energy when Puncture damages a Crowd Controlled enemy. |
Fundamental Puncture (Basic) | Puncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. |
Barrage (Core) | • Unleash a barrage of 5 arrows that expands outwards, each dealing 21% damage. • Each arrow has a 20% chance to ricochet off an enemy up to 1 time. • Ricochets deal 40% of the arrow‘s Base damage. |
Enhanced Barrage (Core) | Barrage’s ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. |
Advanced Barrage (Core) | Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20% increased Critical Strike Chance. |
Shadow Step (Agility) | • Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. • Gain 50% increased Movement Speed for 2 seconds afterward. |
Enhanced Shadow Step (Agility) | Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% for 3 seconds. |
Disciplined Shadow Step (Agility) | Shadow Step’s Cooldown is reduced by 3 seconds when it damages an enemy you haven’t hit with Shadow Step in the last 4 seconds. |
Poison Trap (Subterfuge) | • Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 344% Poisoning damage over 9 seconds to enemies in the area. • You can have 4 armed traps out at once. |
Enhanced Poison Trap (Subterfuge) | Poison Trap Knocks Down enemies for 1.5 seconds when it activates. |
Countering Poison Trap (Subterfuge) | Poison Trap has a 20% chance to reset your Imbuement Skill Cooldowns when activated. |
Exploit (Subterfuge) | You deal 6% increased damage to Healthy and Injured enemies. |
Malice (Subterfuge) | You deal 3% increased damage to Vulnerable enemies. |
Cold Imbuement (Imbuement) | Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit. |
Consuming Shadows (Imbuement) | Each time you kill an enemy with Shadow Damage, you generate 10 Energy. |
Shadow Imbuement (Imbuement) | • Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. • Infected enemies explode on death, dealing 40% damage to all surrounding enemies. • If the infection expires before the enemy dies, it will deal 40% damage to only that enemy. |
Enhanced Shadow Imbuement (Imbuement) | You have a 25% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement. |
Blended Shadow Imbuement (Imbuement) | Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. |
Shadow Clone (Ultimate) | • Your Shadow mimics your actions for 15 Seconds. • The shadow deals 60% of your damage. |
Prime Shadow Clone (Ultimate) | You are Unstoppable for 5 seconds after casting Shadow Clone. |
Aspect
Aspect | Aspect | Where to Get |
---|---|---|
Aspect of Corruption | Imbuement skill effects have 20-40% increased potency against vulnerable enemies. | Bastion of Fait, Hawezar |
Smiting Aspect | • You have a 10–20% increased Critical Strike Chance against Injured enemies. • While you are Healthy, you gain 20 – 40% increased Crowd Control Duration. | Random Drop |
Aspect of the Umbral | Restore 1 – 4 of your Primary Resources when you Crowd Control an enemy. | Champion’s Demise, Dry Steppes |
Umbrous Aspect | Critical Strikes with Marksman Skills have up to a 30-50% chance to grant a free Dark Shroud shadow. | Random Drop |
Edgemaster’s Aspect | Skills deal up to 10 – 20% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. | Oldstones, Scosglen |
Aspect of the Expectant | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by 5 – 10%, up to 30%. | Underroot, Scosglen |
Rapid Aspect | Basic Skills gain 15 – 30% Attack Speed. | Buried Halls, Dry Steppes |
Accelerating Aspect | Critical Strikes with Core Skills increase your Attack Speed by 15 – 25% for 3 seconds. | Random Drop |
Aspect of Branching Volleys | Barrage’s arrows have 15-25% chance to split into 2 arrows whenever they ricochet. | Derelict Lodge, Fractured Peaks |
Aspect of Might | Basic Skills grant 20% Damage Reduction for 2 – 6 seconds | Dark Ravine, Dry Steppes |
Gems
- Weapon: Emerald (+9% Critical Strike Damage to Vulnerable Enemies)
- Armor: Topaz (8% Damage Reduction while Control Impaired)
- Jewelry: Skull (+170 Armor)
Build of Penetration
Skills
Skill | Description |
---|---|
Puncture (Basic) | Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow. |
Enhanced Puncture (Basic) | Gain 2 Energy when Puncture damages a Crowd Controlled enemy. |
Fundamental Puncture (Basic) | Puncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. |
Penetrating Shot (Core) | Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 60% damage to each. |
Enhanced Penetrating Shot (Core) | Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast. |
Advanced Penetrating Shot (Core) | If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. |
Dash (Agility) | Dash forward and slash enemies for 36% damage. |
Enhanced Dash (Agility) | Enemies damaged by Dash take 15% increased Critical Strike Damage for 5 seconds. |
Disciplined Dash (Agility) | Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead. |
Smoke Grenade (Subterfuge) | Throw a smoky concoction at enemies that Dazes them for 4 seconds. |
Enhanced Smoke Grenade (Subterfuge) | Enemies affected by Smoke Grenade take 15% increased damage. |
Subverting Smoke Grenade (Subterfuge) | If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for 20% longer. |
Exploit (Subterfuge) | You deal 6% increased damage to Healthy and Injured enemies. |
Malice (Subterfuge) | You deal 3% increased damage to Vulnerable enemies. |
Poison Imbuement (Imbuement) | Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 70% of their Base damage as additional Poisoning damage over 5 seconds. |
Enhanced Poison Imbuement (Imbuement) | Poison Imbuement’s Poisoning Duration is increased by 1 second. |
Blended Poison Imbuement (Imbuement) | Critical Strikes with Poison Imbued Skills deal 30% increased Poisoning damage. |
Debilitating Toxins (Imbuement) | Poisoned enemies deal 5% less damage. |
Haste (Ultimate) | • While at or above 50% maximum Energy, gain 5% increased Movement Speed. • While below 50%, gain 5% Attack Speed. |
Death Trap (Ultimate) | Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area. |
Prime Death Trap (Ultimate) | Enemies are Pulled into Death Trap when it activates. |
Supreme Death Trap (Ultimate) | If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds. |
Aspect
Aspect | Aspect | Where to Get |
---|---|---|
Trickshot Aspect | • Whenever a Penetrating Shot damages an enemy, 2 additional arrows split off to either side. • These side arrows deal 10 – 25% of Penetrating Shot’s Base damage and do not split. | Bastion of Fait, Hawezar |
Smiting Aspect | • You have a 10–20% increased Critical Strike Chance against Injured enemies. • While you are Healthy, you gain 20 – 40% increased Crowd Control Duration. | Random Drop |
Aspect of the Umbral | Restore 1 – 4 of your Primary Resources when you Crowd Control an enemy. | Champion’s Demise, Dry Steppes |
Edgemaster’s Aspect | Skills deal up to 10 – 20% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. | Oldstones, Scosglen |
Aspect of the Expectant | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by 5 – 10%, up to 30%. | Underroot, Scosglen |
Rapid Aspect | Basic Skills gain 15 – 30% Attack Speed. | Buried Halls, Dry Steppes |
Accelerating Aspect | Critical Strikes with Core Skills increase your Attack Speed by 15 – 25% for 3 seconds. | Random Drop |
Aspect of Explosive Verve | • Your Grenade Skills count as Trap Skills. • Whenever you arm a Trap or drop Grenades, you gain 10 – 18% increased Movement speed for 3 seconds. | Derelict Lodge, Fractured Peaks |
Exploiter’s Aspect | • You have a 20% increased Crowd Control Duration. • While enemies are Unstoppable, you deal 20 – 50% increased damage to them. | Random Drop |
Aspect of Quickening Fog | • You automatically drop a Smoke Grenade at the end of Dash. • Dash’s Cooldown is reduced by 0.25 – 0.35 seconds for each enemy Dazed this way, up to 0.75 – 1.05 seconds. | Random Drop |
Aspect of Might | Basic Skills grant 20% Damage Reduction for 2 – 6 seconds | Dark Ravine, Dry Steppes |
Gems
- Weapon: Emerald (+9% Critical Strike Damage to Vulnerable Enemies)
- Armor: Ruby (3% Maximum Life)
- Jewelry: Diamond (6% Resistance to All Elements)
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